Marcin Jahn | Dev Notebook
  • Home
  • Programming
  • Technologies
  • Projects
  • About
  • Home
  • Programming
  • Technologies
  • Projects
  • About
  • An icon of the Core section Core
    • Programs Execution
    • Stack and Heap
    • Asynchronous Programming
      • Overview
      • Event Queues
      • Fibers
      • Stackless Coroutines
  • An icon of the .NET section .NET
    • HTTPClient
    • Async
      • How Async Works
      • TAP Tips
    • Equality
    • Comparisons
    • Enumerables
    • Unit Tests
    • Generic Host
    • Logging
    • Configuration
    • Records
    • Nullability
    • Garbage Collector
    • IL and Allocations
    • gRPC
    • Source Generators
    • Platform Invoke
    • ASP.NET Core
      • Overview
      • Middleware
      • Razor Pages
      • Routing in Razor Pages
      • Web APIs
      • Filters
      • Identity
      • Validation
      • Tips
    • Entity Framework Core
      • Overview
      • Testing
      • Tips
  • An icon of the Angular section Angular
    • Overview
    • Components
    • Directives
    • Services and DI
    • Routing
    • Observables (RxJS)
    • Forms
    • Pipes
    • HTTP
    • Modules
    • NgRx
    • Angular Universal
    • Tips
    • Standalone Components
  • An icon of the JavaScript section JavaScript
    • OOP
    • JavaScript - The Weird Parts
    • JS Functions
    • ES Modules
    • Node.js
    • Axios Tips
    • TypeScript
      • TypeScript Environment Setup
      • TypeScript Tips
    • React
      • React Routing
      • MobX
    • Advanced Vue.js Features
  • An icon of the Rust section Rust
    • Overview
    • Cargo
    • Basics
    • Ownership
    • Structures
    • Enums
    • Organization
    • Collections
    • Error Handling
    • Generics
    • Traits
    • Lifetimes
    • Closures
    • Raw Pointers
    • Smart Pointers
    • Concurrency
    • Testing
    • Tips
  • An icon of the C/C++ section C/C++
    • Compilation
    • Structures
    • OOP in C
    • Pointers
    • Strings
    • Dynamic Memory
    • argc and argv Visualization
  • An icon of the GTK section GTK
    • Overview
    • GObject
    • GJS
  • An icon of the CSS section CSS
    • Responsive Design
    • CSS Tips
    • CSS Pixel
  • An icon of the Unity section Unity
    • Unity
  • An icon of the Functional Programming section Functional Programming
    • Fundamentals of Functional Programming
    • .NET Functional Features
    • Signatures
    • Function Composition
    • Error Handling
    • Partial Application
    • Modularity
    • Category Theory
      • Overview
      • Monoid
      • Other Magmas
      • Functors
  • An icon of the Algorithms section Algorithms
    • Big O Notation
    • Array
    • Linked List
    • Queue
    • Hash Table and Set
    • Tree
    • Sorting
    • Searching
  • An icon of the Architecture section Architecture
    • What is architecture?
    • Domain-Driven Design
    • ASP.NET Core Projects
  • An icon of the Core section Core
    • Programs Execution
    • Stack and Heap
    • Asynchronous Programming
      • Overview
      • Event Queues
      • Fibers
      • Stackless Coroutines
  • An icon of the .NET section .NET
    • HTTPClient
    • Async
      • How Async Works
      • TAP Tips
    • Equality
    • Comparisons
    • Enumerables
    • Unit Tests
    • Generic Host
    • Logging
    • Configuration
    • Records
    • Nullability
    • Garbage Collector
    • IL and Allocations
    • gRPC
    • Source Generators
    • Platform Invoke
    • ASP.NET Core
      • Overview
      • Middleware
      • Razor Pages
      • Routing in Razor Pages
      • Web APIs
      • Filters
      • Identity
      • Validation
      • Tips
    • Entity Framework Core
      • Overview
      • Testing
      • Tips
  • An icon of the Angular section Angular
    • Overview
    • Components
    • Directives
    • Services and DI
    • Routing
    • Observables (RxJS)
    • Forms
    • Pipes
    • HTTP
    • Modules
    • NgRx
    • Angular Universal
    • Tips
    • Standalone Components
  • An icon of the JavaScript section JavaScript
    • OOP
    • JavaScript - The Weird Parts
    • JS Functions
    • ES Modules
    • Node.js
    • Axios Tips
    • TypeScript
      • TypeScript Environment Setup
      • TypeScript Tips
    • React
      • React Routing
      • MobX
    • Advanced Vue.js Features
  • An icon of the Rust section Rust
    • Overview
    • Cargo
    • Basics
    • Ownership
    • Structures
    • Enums
    • Organization
    • Collections
    • Error Handling
    • Generics
    • Traits
    • Lifetimes
    • Closures
    • Raw Pointers
    • Smart Pointers
    • Concurrency
    • Testing
    • Tips
  • An icon of the C/C++ section C/C++
    • Compilation
    • Structures
    • OOP in C
    • Pointers
    • Strings
    • Dynamic Memory
    • argc and argv Visualization
  • An icon of the GTK section GTK
    • Overview
    • GObject
    • GJS
  • An icon of the CSS section CSS
    • Responsive Design
    • CSS Tips
    • CSS Pixel
  • An icon of the Unity section Unity
    • Unity
  • An icon of the Functional Programming section Functional Programming
    • Fundamentals of Functional Programming
    • .NET Functional Features
    • Signatures
    • Function Composition
    • Error Handling
    • Partial Application
    • Modularity
    • Category Theory
      • Overview
      • Monoid
      • Other Magmas
      • Functors
  • An icon of the Algorithms section Algorithms
    • Big O Notation
    • Array
    • Linked List
    • Queue
    • Hash Table and Set
    • Tree
    • Sorting
    • Searching
  • An icon of the Architecture section Architecture
    • What is architecture?
    • Domain-Driven Design
    • ASP.NET Core Projects

Enums

Enums are custom types, defined like this:

enum IpAddrKind {
V4,
V6,
}

Using enums:

let four = IpAddrKind::V4;
fn route(ip_kind: IpAddrKind) {}

Enums may have some data attached to them:

enum IpAddr {
V4(u8, u8, u8, u8),
V6(String)
}
let home = IpAddr::V4(127,0,0,0);
let loopback = IpAddr::V6(String::from("::1"));

or

enum Message {
Quit,
Move { x: i32, y: i32 },
Write(String),
ChangeColor(i32, i32, i32),
}

In this case the enum members become constructors. It’s an alternative to creating a struct, e.g.:

struct QuitMessage; // unit struct
struct MoveMessage {
x: i32,
y: i32,
}
struct WriteMessage(String); // tuple struct
struct ChangeColorMessage(i32, i32, i32); // tuple struct

Enum Methods

Similarly to structs, enums can have methods:

impl Message {
fn call(&self) {
// method body would be defined here
}
}
let m = Message::Write(String::from("hello"));
m.call();

Option Enum

Similarly to some .NET libraries (like Optional) Rust provides an Option enum to be used instead of null.

Null

Rust doesn not have NULL! It uses Option<T> monad instead.

let some_number = Some(5); //same as Option<i32>::Some(5)
let some_string = Some("a string");
let absent_number: Option<i32> = None; // same as Option<i32>::None

Prelude

Option<T>, None, and Some are available “automatically” in every file.

Option provides us with explicit information that a variable might not have any actual value. In some other languages variable a of type String could be some string or null. In Rust, a variable of type String has to have some string (even empty one)! It’s another example of how Rust focuses on safety.

Match

match is quite useful with enums (like Option<T>):

fn plus_one(x: Option<i32>) -> Option<i32> {
match x {
None => None,
Some(i) => Some(i + 1),
}
}
let five = Some(5);
let six = plus_one(five);
let none = plus_one(None);

An example of handling errors:

let f = File::open("hello.txt");
let f = match f {
Ok(file) => file,
Err(error) => match error.kind() {
ErrorKind::NotFound => match File::create("hello.txt") {
Ok(fc) => fc,
Err(e) => panic!("Problem creating the file: {:?}", e),
},
other_error => {
panic!("Problem opening the file: {:?}", other_error)
}
},
};

Alternatively, we could use unwrap_or_else() method on Result.

If let

if let is a syntax sugar for match. It is useful when we’re interested only in one of match patterns:

let config_max = Some(3u8);
if let Some(max) = config_max {
println!("The maximum is configured to be {}", max);
}

Some(max) is a pattern, while config_max is a value being matched.

←  Structures
Organization  →
© 2023 Marcin Jahn | Dev Notebook | All Rights Reserved. | Built with Astro.