Marcin Jahn | Dev Notebook
  • Home
  • Programming
  • Technologies
  • Projects
  • About
  • Home
  • Programming
  • Technologies
  • Projects
  • About
  • An icon of the Core section Core
    • Programs Execution
    • Stack and Heap
    • Asynchronous Programming
      • Overview
      • Event Queues
      • Fibers
      • Stackless Coroutines
  • An icon of the .NET section .NET
    • HTTPClient
    • Async
      • How Async Works
      • TAP Tips
    • Equality
    • Comparisons
    • Enumerables
    • Unit Tests
    • Generic Host
    • Logging
    • Configuration
    • Records
    • Nullability
    • Garbage Collector
    • IL and Allocations
    • gRPC
    • Source Generators
    • Platform Invoke
    • ASP.NET Core
      • Overview
      • Middleware
      • Razor Pages
      • Routing in Razor Pages
      • Web APIs
      • Filters
      • Identity
      • Validation
      • Tips
    • Entity Framework Core
      • Overview
      • Testing
      • Tips
  • An icon of the Angular section Angular
    • Overview
    • Components
    • Directives
    • Services and DI
    • Routing
    • Observables (RxJS)
    • Forms
    • Pipes
    • HTTP
    • Modules
    • NgRx
    • Angular Universal
    • Tips
    • Standalone Components
  • An icon of the JavaScript section JavaScript
    • OOP
    • JavaScript - The Weird Parts
    • JS Functions
    • ES Modules
    • Node.js
    • Axios Tips
    • TypeScript
      • TypeScript Environment Setup
      • TypeScript Tips
    • React
      • React Routing
      • MobX
    • Advanced Vue.js Features
  • An icon of the Rust section Rust
    • Overview
    • Cargo
    • Basics
    • Ownership
    • Structures
    • Enums
    • Organization
    • Collections
    • Error Handling
    • Generics
    • Traits
    • Lifetimes
    • Closures
    • Raw Pointers
    • Smart Pointers
    • Concurrency
    • Testing
    • Tips
  • An icon of the C/C++ section C/C++
    • Compilation
    • Structures
    • OOP in C
    • Pointers
    • Strings
    • Dynamic Memory
    • argc and argv Visualization
  • An icon of the GTK section GTK
    • Overview
    • GObject
    • GJS
  • An icon of the CSS section CSS
    • Responsive Design
    • CSS Tips
    • CSS Pixel
  • An icon of the Unity section Unity
    • Unity
  • An icon of the Functional Programming section Functional Programming
    • Fundamentals of Functional Programming
    • .NET Functional Features
    • Signatures
    • Function Composition
    • Error Handling
    • Partial Application
    • Modularity
    • Category Theory
      • Overview
      • Monoid
      • Other Magmas
      • Functors
  • An icon of the Algorithms section Algorithms
    • Big O Notation
    • Array
    • Linked List
    • Queue
    • Hash Table and Set
    • Tree
    • Sorting
    • Searching
  • An icon of the Architecture section Architecture
    • What is architecture?
    • Domain-Driven Design
    • ASP.NET Core Projects
  • An icon of the Core section Core
    • Programs Execution
    • Stack and Heap
    • Asynchronous Programming
      • Overview
      • Event Queues
      • Fibers
      • Stackless Coroutines
  • An icon of the .NET section .NET
    • HTTPClient
    • Async
      • How Async Works
      • TAP Tips
    • Equality
    • Comparisons
    • Enumerables
    • Unit Tests
    • Generic Host
    • Logging
    • Configuration
    • Records
    • Nullability
    • Garbage Collector
    • IL and Allocations
    • gRPC
    • Source Generators
    • Platform Invoke
    • ASP.NET Core
      • Overview
      • Middleware
      • Razor Pages
      • Routing in Razor Pages
      • Web APIs
      • Filters
      • Identity
      • Validation
      • Tips
    • Entity Framework Core
      • Overview
      • Testing
      • Tips
  • An icon of the Angular section Angular
    • Overview
    • Components
    • Directives
    • Services and DI
    • Routing
    • Observables (RxJS)
    • Forms
    • Pipes
    • HTTP
    • Modules
    • NgRx
    • Angular Universal
    • Tips
    • Standalone Components
  • An icon of the JavaScript section JavaScript
    • OOP
    • JavaScript - The Weird Parts
    • JS Functions
    • ES Modules
    • Node.js
    • Axios Tips
    • TypeScript
      • TypeScript Environment Setup
      • TypeScript Tips
    • React
      • React Routing
      • MobX
    • Advanced Vue.js Features
  • An icon of the Rust section Rust
    • Overview
    • Cargo
    • Basics
    • Ownership
    • Structures
    • Enums
    • Organization
    • Collections
    • Error Handling
    • Generics
    • Traits
    • Lifetimes
    • Closures
    • Raw Pointers
    • Smart Pointers
    • Concurrency
    • Testing
    • Tips
  • An icon of the C/C++ section C/C++
    • Compilation
    • Structures
    • OOP in C
    • Pointers
    • Strings
    • Dynamic Memory
    • argc and argv Visualization
  • An icon of the GTK section GTK
    • Overview
    • GObject
    • GJS
  • An icon of the CSS section CSS
    • Responsive Design
    • CSS Tips
    • CSS Pixel
  • An icon of the Unity section Unity
    • Unity
  • An icon of the Functional Programming section Functional Programming
    • Fundamentals of Functional Programming
    • .NET Functional Features
    • Signatures
    • Function Composition
    • Error Handling
    • Partial Application
    • Modularity
    • Category Theory
      • Overview
      • Monoid
      • Other Magmas
      • Functors
  • An icon of the Algorithms section Algorithms
    • Big O Notation
    • Array
    • Linked List
    • Queue
    • Hash Table and Set
    • Tree
    • Sorting
    • Searching
  • An icon of the Architecture section Architecture
    • What is architecture?
    • Domain-Driven Design
    • ASP.NET Core Projects

Generics

Generics may be used in:

  • structs
  • functions
  • enums
  • methods

Monomorphization

Generics are not slower than non-generic code. Rust generates concrete types for the generics during compilation. It looks at all the usages of generics in our code and creates types for all the ways that we use them. It’s called monomorphization. E.g. Option<i32> becomes Option_i32.

Limitation of generics

An instance of a generic type T with some trait bounds may only be used with one type in place of T. For example, a Vec<T: SomeTrait> is not able to store multiple different types that implement SomeTrait. All of the values it stores need to be of the same type (any type that implements SomeTrait). To have more polymorphic behavior and be able to store values of different types, Trait Objects should be used.

Functions

Function example:

fn largest<T: PartialOrd + Copy>(list: &[T]) -> T {
let mut largest = list[0];
for &item in list {
if item > largest {
largest = item;
}
}
largest
}

The function largest is generic over some type T.

Traits

The function largest works only with types T that implement the PartialOrd trait (it provides comparing functionality (> operator)) and the Copy trait (to support only the types stored on the stack?).

We can call this function like this:

let number_list = vec![34, 50, 25, 100, 65];
let result = largest(&number_list);

Structs

Struct example:

struct Point<T> {
x: T,
y: T,
}
fn main() {
let integer = Point { x: 5, y: 10 };
let float = Point { x: 1.0, y: 4.0 };
}

Enums

Enum example:

enum Option<T> {
Some(T),
None,
}

Methods

Method example:

struct Point<T> {
x: T,
y: T,
}
// the T after impl means that we're defining this method generically
// and T is not any specific type
impl<T> Point<T> {
fn x(&self) -> &T {
&self.x
}
}

We can also specify a method for a concrete type T:

impl Point<f32> {
fn distance_from_origin(&self) -> f32 {
(self.x.powi(2) + self.y.powi(2)).sqrt()
}
}

In the code above, there is no type after impl, since this method is not generic! Only Point<f32> instances will have this method.

Or, we could specify a method only for Ts that implement some traits:

impl<T: Display + PartialOrd> Point<T> {
fn cmp_display(&self) {
if self.x >= self.y {
println!("The largest member is x = {}", self.x);
} else P
println!("The largest member is y = {}", self.y);
}
}
←  Error Handling
Traits  →
© 2023 Marcin Jahn | Dev Notebook | All Rights Reserved. | Built with Astro.